Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Thursday, September 13, 2012

Startups Use HTML5 to Change the Way Games are Made

With the onslaught of app stores saturating the digital market, developers are discovering that they’ll have to become more creative about distributing their finished product across various platforms. Enter HTML 5. The new standard markup language for making websites--and a formidable replacement for Adobe’s Flash--is now being used by developers to create one piece of code that works seamlessly across multiple platforms, including iOS, Android, Facebook, and the web. One company in particular, gaming startup Goko, is using this technology to transport a popular board game into an environment where friends using different mobile devices, in different parts of the world, can all play one another.

This concept of developing content for one platform and extending it to others isn’t new. There are already software development kits (SDKs) that can perform this type of function, but not all are as ubiquitous as HTML5. Ted Griggs, CEO and Co-founder of Goko, calls HTML5 the

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Friday, August 31, 2012

10 iOS Games That Make You All-Powerful

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Sunday, August 19, 2012

SEGA Announces New Publishing Alliance for Indie Mobile Games

Who says the big guys can't lend a hand to independent developers now and again? SEGA announced a new publishing initiative this week to help indies get their wares into the hands of the public, and already has the first title ready to go.

SEGA America and SEGA Europe have announced the formation of SEGA Alliance, their new initiative to help independent developers get their mobile games published worldwide.

"The SEGA Alliance will provide participating developers with comprehensive marketing and production support as well as creative consultation," the company notes in a blog post, and even has a debut title ready to show off.

Developed by Owlchemy Labs, Jack Lumber launched Thursday on the iPad, iPhone and iPod touch and "tells the tale of a supernatural lumberjack out to exact revenge on the forest after a tree killed his granny." (No kidding! We couldn't make this up ourselves, folks.)



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Friday, August 3, 2012

Hothead Games Expands Use of Cloudant Data Layer Managed Cloud Database Service

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Friday, July 27, 2012

Dell SonicWALL Ensures Network Security During Olympic Games

- Alert) next-generation Firewall, users can control their networks during the games, according Dell.

For instance, said Dell, application control lets you block or limit access to online coverage, keeping employees focused. While managing bandwidth allocation to streaming media sites will ensure your business applications get the bandwidth they need. Plus, security services block threats right at the gateway and stop intrusions, viruses, spyware, and other malicious traffic. In essence, the Dell SonicWALL Firewall will scan every byte of every packet and inspect entire stream to provide you with complete control, right down to the individual user level.

Dell recently acquired SonicWALL to expand its security software and services portfolio. SonicWALL solutions are designed to detect and control applications and protect networks from intrusions and malware attacks through unique combination of hardware, software and virtual appliance-based solutions.

Want to learn more about the latest in communications and technology? Then be sure to attend ITEXPO West 2012, taking place Oct. 2-5, in Austin, TX. ITEXPO (News - Alert) offers an educational program to help corporate decision makers select the right IP-based voice, video, fax and unified communications solutions to improve their operations. It's also where service providers learn how to profitably roll out the services their subscribers are clamoring for – and where resellers can learn about new growth opportunities. For more information on registering for ITEXPO click here.

Stay in touch with everything happening at ITEXPO. Follow us on Twitter.




Edited by Amanda Ciccatelli


More on Olympics Technology

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Thursday, July 19, 2012

8 iOS Companion Apps for Hit Console Games

Judging by the announcements at the Electronic Entertainment Expo (E3) this year, console video game developers are well aware of the growing community of gamers with tablets and smartphones, and aim to capitalize on these crossover players with both a controller in their hands and an iOS device in their lap. Many new companion apps are coming down the line, but several are already available for some of the biggest console hits around. Here are eight that can enhance your traditional TV gaming experience.



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Friday, May 25, 2012

8 iPad Games Your Cat Can Play

by Andrew Hayward 0Comments

Whether by fluke or design, the iPad is the perfect gaming device for our purring friends. It has a strong, sturdy screen that can sit flat on the floor, along with a capacitive multi-touch interface. Cats can paw and scratch at it without doing any damage (though doing so remains entirely at your own risk), and true to Apple tradition, it just works. Games made specifically for cats have emerged as a lucrative genre over the past couple of years, so join us in looking through eight of the best. But don't come back complaining if your cat ends up demanding to spend more time than you on your iPad.

 



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Friday, May 18, 2012

8 iOS Games for Word Nerds

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Saturday, April 21, 2012

Thursday Recap: Apps ’n Games, Apps and More Games Edition

Seems like everyone has some big game or app news today, so with today being a rather slow news day anyway, today’s recap is all about apps and games -- but we couldn’t help but slip one app-related news story into the mix that should make Instagram fans chuckle. Can you spot it among the rest of the day’s news for Thursday, April 19, 2012?

PopCap Unleashes

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Wednesday, April 11, 2012

6 TV Game Shows Turned iOS Games

8 Quirky and Peculiar iOS Puzzlers How to Play Videos on Your iPad with PlayerXtreme 4 Patents that Fueled the Mobile Phone Wars PAX East 2012: Ms. Splosion Man Gets Reworked for iOS All iPad Articles

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Monday, April 2, 2012

Call Center Games Can Help Boost Agent Productivity

By Tracey E. Schelmetic, TMCnet Contributor

If you engage in call center management, you'll know that motivating agents is one of the hardest jobs. Call center work is difficult and can be boring and repetitive, and getting agents to work up to their best potential can be one of the hardest jobs of a call center manager. So what to do?

What if you can turn call center training and skills development into a game, wonders UK call center site CallCentreHelper.com. After all, your call center employees, if they're like most people, probably engage in computer or online gaming and probably prefer them over center work. What if you can implement the kind of enjoyment people get from playing games into your call center training program?

“The idea of making performance management into a game is simple enough,” writes CallCentreHelper. “Games are fun. Make work fun, and people will want to do it, without needing to be told. Games have been used in call centers for years, mostly as a relatively short-term motivational measure to inspire a burst of competitiveness and to boost productivity.”

Boosting call center agent productivity, of course, is one of the prime tasks of call center management.

Chris Thomas, Workforce Optimization Business Manager for call center solutions provider Aspect (News - Alert), has looked at introducing this change to customer service performance management.

“Although the actual use of games as a performance management tool might be considered a novelty, there is something to be said for the idea,” said Thomas. “Understanding how playing games affects the way that humans think and behave can be an effective technique to promote soft competition among employees, as well as motivate staff to hit targets.”

A downside of games, of course, is that people invest a lot in winning, and making a call center gaming environment thrive would risk that there are “losing” individuals and teams as well as winners. Too much of this, and people might get discouraged. A solution is to have call center workers compete not against each other, but against themselves, as with say...a game of solitaire.

“For example, top performers are rewarded and celebrated, but low performers’ performance is not exposed, instead showing personal bests, etc. There is a competitive element, but it is kept trivial and fun, instead of daunting and aggressive,” said Thomas.




Edited by Amanda Ciccatelli

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