Wednesday, June 6, 2012

The King of Fighters-i 2012 Review

by Brian Albert 0Comments

Last year's iOS release of The King of Fighters-i mirrored its console counterparts, bringing the franchise’s popular 3-on-3 action to your pocket. The King of Fighters-i 2012 is essentially the deluxe version of that game, including a dozen more characters, a time attack mode, and online multiplayer battles. But truly successful fighting games require rock-solid mechanics and controls, and sadly, it's in these facets that Fighters-i 2012 stumbles, though it tries rather hard to stand tall.

iOS devices aren’t particularly accommodating for fighting games, so kudos to SNK Playmore for encroaching on success within said limitations. Special moves, which typically require a chain of inputs, are mapped to one button for simpler use, while super special moves are executed by briefly tapping the power gauge. If it’s flashy, you can probably do it in a few quick presses. Dig a little deeper, though, and things fall apart. Monster combos arise that would be difficult to pull off with a proper controller, let alone a touch device, and diagonal movements seem spotty and unresponsive, especially when jumping.


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