Fieldrunners was one of the first big iOS original sensations, delivering a slickly animated and well-executed take on tower defense strategy, but it's been nearly four years since its 2008 release, and we're only now talking about a sequel. Why the lengthy wait?
Luckily, Fieldrunners 2 looks to have been well worth the wait. I had a chance to scope out and briefly play the game this week at E3, and not only does the game build upon its predecessors most successful elements while incorporating other tower defense titles' best qualities, but it also makes some innovations of its own along the way.
Giving the follow-up a sense of progression was essential for the studio, and it shows in the new world map, which depicts a series of challenges spread across four distinct environmental designs. The familiar grid-based approach is retained, in which you'll spend in-game cash for offensive towers, all with the hopes of keeping swarming enemies from reaching your base; and like in the first game, you can pause the action to precisely place towers without the threat of incoming foes. But while the original was built with open-area maps, Fieldrunners 2 also experiments with forced-path designs at times, as well as a mix of the two and hazardous terrain (like heat panels), all of which give you a lot of choice in how you direct and attack the invading forces.
View the Original article
No comments:
Post a Comment